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The casino revolution in Las Vegas

July 10, 2015

An entry into the high score is usually the only reward that one can receive at the end of a well-played video game. But what if a high score was compensated with cash. This exactly should soon be possible in Nevada and connoisseurs of the scene are in this context speaking of a casino revolution. The elaboration of the plans for the introduction of arcade video games, with the gains being paid based on skills of a player has almost been completed. The one collets the proceeds that kills more aliens that fall from heaven, destroys more enemy tanks or drives a race car around the virtual track as fast as possible. The idea behind it is to get younger people who are masters on Xbox, PlayStation and mobile game apps to the casino. This generation does not think much of a thrill on a slot machine with wheels with 7 Series and cherries as good luck symbols. It is certainly no longer the armed bandit that used to lure the fathers in the casinos, said Marcus Prater, Executive Director of the Association of Gaming Equipment Manufacturers, who adopted the law of Nevada unanimously this year. It is the games that are based on skill and the ones that inspire the youth. Video Poker and Blackjack have been around for decades in the USA but even with these games there is a strategy needed in putting together a winning hand.

Nevada’s 151,000 slot machines are merely games of luck according to the law. Game developers, casino operators, legislators and regulators are hoping for a boost of the Nevada casinos with the support of these new skill games. The gambling revenues experienced a slump of nearly $ 12900000000 in 2007 to around 11 billion dollars in 2014. The proceeds from slot games alone overthrew by 20 percent. The drop off is mainly due to the recession and a lack of interest for slots that are actually considered as an entertainment for women and pensioners among young people. A survey of the Las Vegas Convention and Visitors Authority revealed that 63 percent of Millennials had played when visiting Vegas last year, compared to 87 per cent of visitors from 70 to 90 years, 78 percent of Baby Boomers (aged 51 to 69), and 68 percent of Generation X (35 to 50). The next generation will not come to play slots, said Greg Giuffria who developed video games with joysticks and controllers with his son, they want action and the industry has to change or it will disappear.

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